About Me

I’m an Unreal Engine 5 developer specializing in system design, tool creation, and performance optimization for constrained platforms like VR and mobile. My background includes building exploration-driven RPGs and complex game systems with a focus on efficiency, scalability, and immersive player experiences.

I work with studios and independent developers to streamline pipelines, reduce overhead, and unlock more performance from their projects. Whether it’s optimizing Unreal workflows, designing robust tools, or consulting on game mechanics and world systems, I bring both technical depth and practical experience to help games run smoother and play better.