March 12th not submitted - Fixed an issue that was causing most of our hit VFX to not appear correctly on quest.
This past week has been a bit of a mess i upgraded the project to both UE 5.7 and narrative 2.2 which have proven both simpler in some ways and more complex in others than expected.
Fixed some bugs in the BTGSEditorTools
Removed the references to the base object blob shadow component it was never really working as intended anyway if we end up wanting blob shadows ill revisit it.
Removed the references to the fire particle system that was unused on the base object
Removed some old post process Anim blueprints that werent being used.
Found a cheap work around for the settings menu being super performance heavy, its not a real solution but a great placeholder