Removed a bunch of refs to the old blueprint function library for set text(string)
Changed how we display quest information on the wrist ui its much cleaner and more informative now
Change the size of the magic effect and description box on the wrist UI previous size was causing frequent text wrapping
Disabled cloth simulation on the guard armor not sure how we missed that
Globally disabled cloth actors on the npcs gear slots should solve that issue in the future
Fixed a major combat bug that was causing NPCs to receive damage just by running into the player
Fixed a major combat bug causing two handed blocking two fail to trigger from the player most of the time
Fixed a major bug where we were never actually setting the status of a two hand gripped weapon
Fixed a major combat bug where npcs could do damage even when their attack was blocked
Fixed a major combat bug where shields were sometimes not counted as valid blocking objects
Disabled the old wiggle prevention code i think the changes ive made today help with making combat feel more forceful
Got rid of some log spam that was occurring due to player block testing
Changed how the in arena tutorial cards are updated they are still gonna need their own widget for proper styling though
The first tutorial match works pretty well so far!