Removed a bunch of refs to the old blueprint function library for set text(string)

Changed how we display quest information on the wrist ui its much cleaner and more informative now

Change the size of the magic effect and description box on the wrist UI previous size was causing frequent text wrapping

Disabled cloth simulation on the guard armor not sure how we missed that

Globally disabled cloth actors on the npcs gear slots should solve that issue in the future

Fixed a major combat bug that was causing NPCs to receive damage just by running into the player

Fixed a major combat bug causing two handed blocking two fail to trigger from the player most of the time

Fixed a major bug where we were never actually setting the status of a two hand gripped weapon

Fixed a major combat bug where npcs could do damage even when their attack was blocked

Fixed a major combat bug where shields were sometimes not counted as valid blocking objects

Disabled the old wiggle prevention code i think the changes ive made today help with making combat feel more forceful

Got rid of some log spam that was occurring due to player block testing

Changed how the in arena tutorial cards are updated they are still gonna need their own widget for proper styling though

The first tutorial match works pretty well so far!

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