Fixed a bug where opening the inventory would throw an error about a null dialogue line.

massive list of changes, but im too tired to list them all, most important ones are that i created a new material function to help us make our colors pop on quest the colors were always super flat on mobile due to LDR, but this fixes like 90 percent of it. I also went through and optimized the entire magic system for future ease of dev side spell creation and shader performance.

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