Bug fixes continued

Fixed a large bug where ground spells would still activate their damage on dead targets

Fixed a quite frustrating and persistent bug where NPCs couldn’t reach the player turned out to be an issue with some things blocking the nav mesh.

Generated a bunch of temporary audio lines for combat testing of things like oofs and combat barks.

Fixed some missing audio lines for aviamon.

Created the new dialogue assets for the Nymaa Mid Age Males

Spent a bit debugging why i cant get the new voice lines to play, but havent solved it yet, muts be missing something will have to solve tomorrow.

Next
Next

Optimizations and bug Fixes!