Spend most of the previous day working on the codex and the script for the intro and announcer tutorial barks. Coming along pretty nicely.
Adjusted the volume of the spell failed sound.
Added a particle effect for when you fail to cast a spell, the sound didn’t seem like enough to tell the player what was happening
Adjusted the location of the back and hip arrow quivers they were way too far backwards.
Adjusted the size of the arrow overlap which allows the player to grab arrows. Previously you’d basically have to grab the quiver to get an arrow, now you can grab around where the actual arrows visibly are.
Disabled the armor merging system for the player because it broke armor equipping.
Turned off the visibility of the helmet when equipped
Added SnapTurningBlink variable to the game instance.
Added SnapTurningAngle variable to the game instance.
Added SmoothTurningSpeed variable to the game instance.
Added snap turning angle to the gameplay options menu.
Added smooth turning speed to the gameplay options menu.
Added snap turning blink option to the gameplay option menu.
Added in the temp player hit reaction sounds for the pre alpha.
Added AllowPlayerHitReactionSounds variable to the game instance.
Added Allow player hit reaction sounds option to the gameplay options menu.