Created the narrative events for changing and checking weather

Created the narrative events for advancing time for both narrative time and UDS

Created a new interface event SetHasCompanion so we can update when the player has a companion, we could already tell an npc when they were a companion but we didnt really have a way to track that on the player.

Plugged in the code for NPC services like repairing armor.

Created a new meta sound for the sound of npcs repairing armor

Reworked the dialogue system a bit to account for the new way tagged dialogues work, gonna need more work on that system.

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May 5th