Created the narrative events for changing and checking weather
Created the narrative events for advancing time for both narrative time and UDS
Created a new interface event SetHasCompanion so we can update when the player has a companion, we could already tell an npc when they were a companion but we didnt really have a way to track that on the player.
Plugged in the code for NPC services like repairing armor.
Created a new meta sound for the sound of npcs repairing armor
Reworked the dialogue system a bit to account for the new way tagged dialogues work, gonna need more work on that system.