Ui Bug fixes

Fixed Color issue on jar version of conjuration spells

Fixed naming issue on summon sword spell

Fixed a broken spell VFX for the shock spells that a previous optimization broke

Fixed missing elements and incorrect scale on hand VFX for frost spells

Fixed a bug where spell details didnt show up on the wrist UI

Fixed a bug where the Item effects/description carousel were never animating and switching in the menu.

Added spell cost to the wrist UI when the player put their hand over a spell jar.

Fixed a bug in our spell cost equation which was causing some spells to return a zero spell cost.

Adjusted the cost of the frost fall spell it cost way too much like uncastable by any character too much.

Adjusted the cost of the detect life and fortify short blade spells they were basically free.

Updated the descriptions of all the spells used by the pre alpha now that the description box is working again it was easy to notice that they were all still incorrect.

Fixed a bug where potion materials were not applied to the bottle while in the inventory

Fixed a bug where the tutorial invisibility potion had incorrect override materials.

Fixed the bug where potion bottles would fall through the floor.

Fixed the bug where potion corks could be pulled from a bottle in the world that you weren’t holding with your other hand, which lead to frequent frustration when trying to pick up bottles.

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