June 1st

Code for wand stop magic charge on grip release migrated

Code for stopping the player weapon trace migrated

Code for restoring player speed on great shield drop migrated

Created a new parent object for shields they were always going to need slightly different setups anyway, and our previous implementation was… suboptimal at best.

Updated all the shield data assets to actually spawn the new shield base object

Code for restoring player speed on great shield drop migrated

Code for despawning the book object migrated

Code for setting object gripped with two hands migrated to base weapon

More of the code for hostering weapons moved over and converted to tags, that system still not functional. 

Intentionally skipping a bunch of the merchant on release grip code seeing as that system is going to have a big overhaul anyway using narratives merchant system.

Code for quivering arrows migrated to the base arrow

Code for stopping the magic charge on staves on drop migrated to staff base object

Code for disabling cork collision on potion drop migrated to potion base object

Code for destroying a spawned dtbook migrated

Code for Sending Bow Held on event destroyed migrated to base bow

Created a new base object for creature attachments

Replaced the Get greatest bounds function with a much simpler one

Grip script initialization migrated to the various base classes

Created a BTGSSkillToNarrativeSkill converter function

Created a NarrativeSkillToBTGSSkill converter function

Created a GetHeartlandsWorldItemMaxHealth Function

Created a GetHeartlandsWorldItemMaxCharge Function

Created a GetHeartlandsWorldItemDamage Function

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May 31st