Removed the grip rotation and reverse grip rotation components from the base object, they are now handled dynamically.
Fixed some errors from missing components on our creatures due to the narrative upgrade.
Fixed some particle effects that were set to GPU emitters , quest gets angry about gpu emitters
Spent several hours debugging the new openXR space warp. Its very finicky compared to the oculus one.
Fixed visible overlap volume for arena doors
Removed the physics asset from the player mannequin body. It wass never intended to be there anyway we use overlap boxes to handle equipping and unequipping
Removed the overlaps from all the labels on the inventory shelf dont know why they were there anyway.
Removed the complex collision from the grab arrows in the inventory shelf