May 30Th The Merge Begins

Committed to the Merge first target is the inventory because it touches everything and if we can do that we can do any of it. Will also give me a good timeline perhaps for how long the entire merge will take hopefully no more than a few weeks.

Converted the actual item display in inventory to items coming from the narrative inventory so good first step, but Ive had to have create 2 c++ functions and rebuild so yeah blueprint was always the right call that rebuild time sucks for iteration or doing anything fast.

Inventory weight is now pulling from narrative at least that was easy.

Inventory Favorites is working

The dynamic actor tags is no longer being added on inventory item spawn shouldnt be needed anymore with narrative handling items

Had to create a bridge blueprint function library. The first thing in it is a function called CatToCat our old item categories and the new c++ item categories are the same but incompatible without some kind of translation in between.

Scrolling up and down the inventory works again and is more efficient even fixed that old bug where the item rotations would reset at the end of the available rows if you kept grabbing the down arrow. 

Switching categories works again


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May 29TH