Condensed some of our VFX materials down, gonna require a bit of time to do the rest gonna have to get back to those due to their implementation.

Spent all day trying to solve our scaling issues with our inventory. Before we used the VR expansion kit plugin our items grew when you grabbed them from the inventory, but when we implemented that years ago we found that it caused the hands to get flung away from the character so we disabled it and just snapped the actor to 1 while also attaching the actor to the hand. The only issue was that it meant all actors would get grabbed at the pivot which looked especially bad on weapons causing the player to have to readjust their weapons after leaving the inventory which just felt terrible, that has now been solved.

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More shader optimizations