Fixed a bug where non enchanted items would sometimes show magic effects due to a null value from the spell data table
Fixed a bug where enchanted weapons wouldnt show their charge bar
Added a new function called GetEnchantedMagicEffectsCost to the magic function library
Fixed the bug where enchanted items were only costing a small amount of charge per hit, we were doing a simple calculation based on base magic cost instead of a proper skill check and magic cost calculation.
Fixed the bug where hitting a merchant shelf would produce blood as if hitting an npc.
Fixed the bug where potion bottles were making impact sounds when walking with them.
Fixed bug where you couldnt add items to the shop selling area
Fixed bug where adding items to a container wouldnt refresh the container
Fixed bug where the spawned inventory of drawer containers spawned inside of the mesh
Fixed the bug where attempting to sell a potion the potion mesh on the merchant stall would not have the correct material.
Fixed the bug where ingredients produced a metallic sound when hit.
Modified the Player hitting weapons metasound to adjust volumes and pitches
Added variety to the weapon hits sounds
Adjusted the placement of the weapon racks in the endless arena they were causing pathing issues
Replaced the old dummy quivers in the arena with the new ones
Implemented a new system to reset the endless arena weapons after 10 kills.