Work Log 7/2/2025

Decided to start trying to track my daily work, sometimes it seems like I get an incredible amount done and other times it feels like my wheels are just spinning. Clearly I and by extension my team have gotten a lot done, but its sometimes hard to remember what was done on a certain day this might help and serve as a useful point of data in the future.

Transferred facial animation work to base npc instead of just Farick which was used for testing

Cleaned up animation graphs for face ani and post process anim

Fixed our emotion anim presets that were not using additive animation causing weird artifacting

Fixed eye animation taht was causing rotation to not work properly off axis

Implemented the eye target randomization so that npcs can break eye contact occasionally with their target such as the player.

Softened the emotion override, its still kind fucked but less bad i suppose. We just need to be careful with emotions that also modify the mouth

Added head randomized rotation, similar to random eye movement

Reimplemented the distance based optimizations for npcs disabling many of their functions at a distance

Packaged a build with all the changes

Started design for into logo sequence for tutorial

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Work Log 7/3/2025