Work Log 7/2/2025
Decided to start trying to track my daily work, sometimes it seems like I get an incredible amount done and other times it feels like my wheels are just spinning. Clearly I and by extension my team have gotten a lot done, but its sometimes hard to remember what was done on a certain day this might help and serve as a useful point of data in the future.
Transferred facial animation work to base npc instead of just Farick which was used for testing
Cleaned up animation graphs for face ani and post process anim
Fixed our emotion anim presets that were not using additive animation causing weird artifacting
Fixed eye animation taht was causing rotation to not work properly off axis
Implemented the eye target randomization so that npcs can break eye contact occasionally with their target such as the player.
Softened the emotion override, its still kind fucked but less bad i suppose. We just need to be careful with emotions that also modify the mouth
Added head randomized rotation, similar to random eye movement
Reimplemented the distance based optimizations for npcs disabling many of their functions at a distance
Packaged a build with all the changes
Started design for into logo sequence for tutorial