Reduced the likelihood of NPC switching weapons from melee to another type, was happening far too often.

The grip line was still set to show debug on the weapons.

The debug information for magic strafing is now turned off.

Created the separate magic effect for the fire channel spell it was previously using the same damage as the fireball.

Created the separate magic effect for the frost sky spell it was previously using the same damage as the frostbolt.

Added some missing report noise events to weapon hits previously only the player was reporting noise events when attacking which means NPCs attacking other NPCs would just stand there unless they saw them.

Added report damage events to weapon hits we previously were only getting visual and hearing stimuli.

Tracked down a bug with the stimuli inside our ai controller we were reporting noise events on the wrong perception component making the newly added damage stimuli to not function.

Added grant experience for staves and wands they were previously only getting experience when hitting someone with them like they were melee weapons.

Added grant experience for the enchanting bench

Added grant experience for the recharging items

Added grant experience for the blocking parrying and shield bashing

Added a new function to the inventory component for Get Number of Armor Skills based on Equipped Armor this returns how many of each skill (Heavy armor, Light armor, unarmored) to allow us to apply a scaled amount of XP to each skill on hit.

Added grant experience for speechcraft mini game

Added grant experience for mercantile

All skills are getting experience from somewhere now!!

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Previous

New hardware

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Next

Bug fixes continue