Cleaned up the code inside of the SpawnAttackAttachment function

Added a variable called Creature_Humanoid to help us use the same paths as the metahuman based characters without the facial setup

Updated the flow of the Setup Weapon range event. Previously we only allowed weapon range overrides on creature weapons in retrospect this was dumb.

Had to do some weird stuff with the goblin 001, due to their animations we actually need to have them use the normal creature path and then spawn a copy of their weapon when they die. Dont love it as a solution, but it works.

Exposed the chance to play a death animation vs rag dolling as a variable.

Fixed missing parry event inside of the Base object it was never being fired due to a missing tag

Re wrote the code for switching from melee to another combat type, previous code worked fine if we had a fully kitted out NPC, but if they didnt have magic or a ranged weapon they would pull put away their weapon and then pull it right back out looked like a bug,

The rest of the creatures are now working to some degree.

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Creatures!