Work Log 7/19/2025
Added missing Skill class base class for Megan to go through and make variants of
Added an interface event for GetSkillClass_OnInterface
Added the code to allow classes to actually modify skills and attributes on NPCs!!
Fixed missing Hit effect info for magic effects added to actor when hit
Promoted Weapon Hit to a variable for easier access
Cleaned up code for adding magic effects via weapon hit.
Added check to make sure we cant add magic effects if we dont have enough charge
Replaced the location for spawning VFX and SFX to the actual impact point instead of the stabber socket
Updated the armor durability log to better show what actor is having their armor damaged
cleaned up code for npc blocking player strikes
Added a bit of a recoil pop when the player gets parried ... this shit took 3 fucking hours
Added a way to stop player from dealing damage if their attack was parried
Rewrote the entire calculation for NPC parrying player attacks, We can get rid of the combat testers soon! (Future Robert here, took over a month to actually get rid of the combat testers.)