Work Log 8/9/2025
More work on the crowd rendering system, ran into some issues with how PSO caching was handling the crowd actors, forcing them to always use the lowest lod even though im custom calculating the lods.
Crowd rendering system is working pretty well still needs to be instanced, but the actual rendering is doing fine the textures are a bit aliased at a distance, but id rather that than blocky blurry messes.