Work Log 8/19/2025

With the help of Jackie I fixed the hit reaction animations being too long

Generated some new temp lines for combat barks

Made another dialogue for combat taunts used for things like when the npc blocks your attack

Cleaned up combat code in melee component event graph for parrying blocking and attacking

Added a Boolean blend inside the anim graph for whether or not we should be playing blocking anims with a shield or not

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Work Log 8/20/2025

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Work Log 8/18/2025