Work Log 8/21/2025

Added noise events to spell hits just like the noise events for dropping or hitting weapons together.

Removed the on event overlap code from the base object as we no longer use it for combat hit checks.

Spent 5 fucking hours tracing down a Niagara crash issue for the blood effects, but at least we now have 18 different blood effects when you hit someone. I really kind of hate niagara as well, sure its powerful, but we have SO MANY crashes with it. That being said its clearly my weakest area of Unreal Engine expertise, I should spend some time making some complex stuff with it.

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Work Log 8/22/2025

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Work Log 8/20/2025