Work Log 8/29/2025
I’m back from a well needed vacation. Still Feeling pretty exhausted though frankly.
Added time dilation back to fired arrows, this worked at some point, but was never programmed properly.
Set the arrow time dilation chance to be relative to the players block skill
Moved the sound spawning and destroying for the time dilation effect to the player character in a unified function instead of it being scattered throughout different components
Fixed the arrow ricochet bounce angle it was far too low previously
Added a max number of bounces that an arrow is allowed to have currently set at 4
Added a check to check if a fired arrow is hitting another weapon that is NOT a shield if it is we should try to ricochet it if its a shield we should follow normal angle calculations for arrow ricochet or sticking.
Added the ability for players to have a chance to recover fired arrows from the world
Added an outline to where arrows go so the player can better understand where to put notch arrows on the bow. This should solve all the problems early testers have had in trying the archery system.