Spent the past few days working on sound effects for creatures.
Fixed a broken animation blendspace for the giant spider creature.
Fixed a flow of execution issue with where we were playing attack sounds
Fixed Spells not casting properly from the left hand
Fixed wands not calculating spell velocity correctly on the left hand.
Fixed channel spell rotations being backwards on the left hand.
Death sounds variable added to base npc
Created a new event to cache a random death sound
Modified the death event to play the cached death sound.
Added death sounds to all teh creatures for the Pre alpha