Fixed the misaligned health widgets and block collision proxies
Added the proper ref to the Creature Definitions so they can properly play combat barks
Changed the cooldown values for the combat barks on the creatures to make them more common
Fixed a bug where npcs would keep breathing after death
Fixed a bug where creatures would try to play a two handed blocking animation intended for humanoid npcs
Fixed a bug where hand to hand npcs would try to play a two handed blocking animation designed for weapons.
Created the lesser golem walking metasound
Added the walking sound animation notifies for the lesser golem
Added an interface event for PlayCreatureSeenEnemyAnimation_OnInterface so we can play animations like the golems crawling out of the ground or something.
Fixed animation bugs for the flying vampire it was missing a bunch of animations and was using incorrect animations for the idles.
Created breathing meta sounds for all the pre alpha creatures
Creatures are all working enough for the pre alpha and added to the endless arena spawner.