Fixed a bug where Creatures would play taunt animations intended for Humanoid NPCs
Fixed a bug where NPCs would sometimes not be able to cast spells if attacked by a creature.
Added a lave bubbling sound to the fire golems metasound
Added a fire ember particle effect to the fire golem.
Added Fire resistance to the fire golem.
Added a new interface event for TriedToAttackWithAWeaponTargetIsImmuneto_OnInterface… long name, but basically i just want us to have some sort of trigger in case we want to do something with that information like play a dialogue sound or spawn a tutorial, whatever.
Added an array variable inside the stats component for ImmuneToDamageTypes.
Added the taunt sounds for the ghost
Fixed a bug where the melee component would return a null value when checking for a stunned NPC.
Fixed a bug where NPCs playing a taunt animation would slide around on the ground.
Fixed a bug where we werent doing health damage with shock damage.
Fixed a bunch of components that we set to visible in game that shouldnt have been.
Main menu loading screen is in.