Fixed a bug where Creatures would play taunt animations intended for Humanoid NPCs

Fixed a bug where NPCs would sometimes not be able to cast spells if attacked by a creature.

Added a lave bubbling sound to the fire golems metasound

Added a fire ember particle effect to the fire golem.

Added Fire resistance to the fire golem.

Added a new interface event for TriedToAttackWithAWeaponTargetIsImmuneto_OnInterface… long name, but basically i just want us to have some sort of trigger in case we want to do something with that information like play a dialogue sound or spawn a tutorial, whatever.

Added an array variable inside the stats component for ImmuneToDamageTypes.

Added the taunt sounds for the ghost

Fixed a bug where the melee component would return a null value when checking for a stunned NPC.

Fixed a bug where NPCs playing a taunt animation would slide around on the ground.

Fixed a bug where we werent doing health damage with shock damage.

Fixed a bunch of components that we set to visible in game that shouldnt have been.

Main menu loading screen is in.

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