Cleaned up the code for GetFavoredSkills to make it more efficient
Implemented the missing cork and uncork sound effects
Added the ability to uncork potions with one hand
Fixed the issue of the CompNPCManager ticking during combat
Fixed the bug where player skin color didnt reset after invisibility ended
Fixed bug where NPCs would sometimes freeze mid combat
Created an Enum for Weapon Reevaluate Type
Created a new function called GetOffensiveCombatSkills
Fixed bug where NPCs using bows would try to shoot the player through walls
Replaced a for each loop in the has ammo function with a for each with break so we dont loop over the entire inventory pointlessly
created an interface event called HasAmmo_OnInterface
Fixed the super annoying bug we had where npcs would sometimes sheath their weapon and then pull the same weapon back out