Cleaned up the code for GetFavoredSkills to make it more efficient

Implemented the missing cork and uncork sound effects

Added the ability to uncork potions with one hand

Fixed the issue of the CompNPCManager ticking during combat

Fixed the bug where player skin color didnt reset after invisibility ended

Fixed bug where NPCs would sometimes freeze mid combat

Created an Enum for Weapon Reevaluate Type

Created a new function called GetOffensiveCombatSkills

Fixed bug where NPCs using bows would try to shoot the player through walls

Replaced a for each loop in the has ammo function with a for each with break so we dont loop over the entire inventory pointlessly

created an interface event called HasAmmo_OnInterface

Fixed the super annoying bug we had where npcs would sometimes sheath their weapon and then pull the same weapon back out

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