Created new concurrency settings for Global, Foot Steps, Creature Idles, Magic, UI, and combat impacts.

Implemented the Arrow firing meta sound, we were previously using a single sound for every arrow type

Created a new Enum for Armor Set

Created a new Enum for weapon set

Added the new enums to the item definition for the data table.

Implemented the new concurrency settings across the project.

Set the fire golems VFX to get destroyed when they die.

Set the spider mouth poison drip VFX to get destroyed when they die

Set the ghost VFX to get destroyed when they die.

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