Tutorial Stuff!
Fixed a bug where the bow draw string metasound was being destroyed causing bows to not make sound.
Fixed the bow draw string metasound spawn type it was previously spawn at location which made no sense, its now spawn attached to the bow string center
Added a larger grip cylinder to the player quiver to make it much easier to grab arrows.
Fixed the bug where back quivers didnt work.
Fixed the weirdly rotated grip when the player was gripping the bow string. Less wrist broken.
Created narrative data tasks for FirstEncounteredArmorType, FirstEncounteredInput, FirstEncounteredOtherObjects, FirstEncounteredSpellType, and FirstEncounteredWeaponType.
Created a new enum for shield type
Added code to the base object for the tutorial when first encountering a type of weapon
Added code to the merchant zone for tutorial first encounter
Added code to the alchemy workbench for tutorial first encounter
Added code to the armor repair bench for tutorial first encounter
Added code to the weapon repair bench for tutorial first encounter
Added code to the enchanting bench for tutorial first encounter
Fixed missing concurrency settings on the spell jars
Added code to the spell jars for tutorial spell type first encounter
Fixed missing concurrency settings inside the weapon and armor repair hammers
Added code to the base object for tutorial when first encountering a type of armor
Added code to the base object to update the number of objects recharged in narrative
Added code to the base object for tutorial when first encountering potions
Added code to the base object for tutorial when first encountering Heart Shards
Added code to the the player for tutorial when first encountering inputs
Added code to the base object for tutorial when first encountering staff or wand casting
Added code to the base object for tutorial when first encountering scroll casting
Added code to the player for tutorial when encountering the spell casting system
Pre alpha weapons tutorial functional