Changed the way we are getting a neutral look target for NPCs

Fixed the bug we’ve been having for years where sometimes NPCs use the wrong LOD

Fixed the female scaled armor set it was using meshes scaled to fit the metahuman male for some reason

Added in code to hide/show hair if helmet is equipped on NPCs

Fixed bug where allow repeat toggle in endless spawner only worked on creatures

Added the code for updating the number of creatures or NPCs killed.

Refactored the code for Equipping items went from a giant graph to a single line function!

Refactored the code for unequiping items

Added a backup execute console command for if the r.SkeletalMeshLODBias gets set to 1 as it has been

Fixed bug where NPCs continue to try to attack the player after they are dead

Fixed the bug where NPCs would disappear if you got super close to them

Created a custom camera fade seeing as the player camera manager built into unreal doesnt seem to work on android anymore.

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