Changed the way we are getting a neutral look target for NPCs
Fixed the bug we’ve been having for years where sometimes NPCs use the wrong LOD
Fixed the female scaled armor set it was using meshes scaled to fit the metahuman male for some reason
Added in code to hide/show hair if helmet is equipped on NPCs
Fixed bug where allow repeat toggle in endless spawner only worked on creatures
Added the code for updating the number of creatures or NPCs killed.
Refactored the code for Equipping items went from a giant graph to a single line function!
Refactored the code for unequiping items
Added a backup execute console command for if the r.SkeletalMeshLODBias gets set to 1 as it has been
Fixed bug where NPCs continue to try to attack the player after they are dead
Fixed the bug where NPCs would disappear if you got super close to them
Created a custom camera fade seeing as the player camera manager built into unreal doesnt seem to work on android anymore.