Fixed a bug where NPCs didnt have a neutral head pose.
Fixed a bug where set deny gripping wouldnt work when adding a weapon to the players back
Fixed an enormous texture map in the hellhound.
Fixed a bug where creatures were running the same blinking code as human npcs
Fixed a bug where creatures were running the same code for head targeting as human NPCs
Fixed duplicate mesh bug in NPCs
Fixed male underwear bug where
Fixed incorrect idle animation on sand golem
Fixed the issue where the greater sand golem still had their dust particle effects playing after death
Fixed the scaling issue on the greater sand golem
Fixed bug where bow strings would stay attached to dead npc hands
Fixed bug where ranged component would become invalid in the combat ABP
Fixed bug where the controller haptic effect would fail to get a valid controller to play the effect on
Cleaned up the setup armor anims event in the player character, it was referencing the old armor equip system
Removed the old EnableArmorOverlaps event in the player character
Removed the old DisableArmorOverlaps event in the player character
Removed all the old armor overlap volumes on the player character
Removed old testing clothing references form player character
Removed hard ref to failed spell cast vfx
Added a new interface event called PauseNPCRoutineOnInterface to the BTGSAI_Interface
Changed how we are getting velocity when casting spell scrolls to fix a bug where the velocity returned zero
Added an extra update player values check in attempt to fix the bug where the player health and magic values dont update when switching levels.
Added interface event for IsTwoHandedWeapon_OnInterface
Fixed the following things from recent playtest
NPC skin is flickering are we rendering two npc bodies?
NPC magic animations are still jerky
NPC weapons are failing to simulate physics sometimes, seemingly when they are in the middle of an animation.
The Wrist UI is updating all value except for the player gold and the health and magic values, specifically noticed that if the player changes levels the issue shows up such as when you die or if you travel from the shader compile map to the actual arena. Perhaps makes sense then why it doesnt happen on pc, in pie you dont really change levels in the same way as on android, should try it on a windows build and see if it still happens.
Spell scroll does not work. Not enough magic perhaps?
Sound effect for failing to hit ghost doesnt play
Sometimes on death npcs arrows remain attached to their hand if they were mid draw
NPCs bow string stays attached to their hand if they die mid draw
When the player is hit with the default damage swirl effect the game performance drops need to check material and niagara complexity for that effect
Need to fade in the NPC crowd reactions they come in rather abrupt
Viridium wand spell spawn location is bad, socket is probably just in a bad location
There is a bit of lag when NPCs first spawn in and a lag when opening the player side arena gates
NPC side area gates stay open
Flying half vampire is missing their inventory
Weapons held in the left hand dont seem to drop upon player death
Goblin club needs to make a wood sound not a metal sound
Goblin club is marked as two handed
Chitin staff is non functional, if its used it goes to the inventory immediately as if its out of charge or damaged, not sure whats happening also causes NPCs to act strange because they try to use it, it fails then they pull it out again.
Fire Golem tutorial played more than once
Sand golem tutorial played more than once
Spider tutorial played more than once
Minotaur tutorial played more than once
Flames spell is over powered need to increase magic cost or reduce damage
Archery feels great, but is clearly the weakest of the weapon types
NPCs can be damaged by weapons on the ground on one occasion an npc walked into a shield which qualified as a knock down making it look like they tripped which was cool but unintended
Two handed weapons feel kind of bad they bounce off a lot
Sand golem dust particle effects are still playing after death
Noticeable performance drop when looking at the hell hound no idea why
Need to clean up npc bodies after some amount probably like 15