Added the code required to remove stacks of items from inventories, right now this is just for arrows, but can later be expanded to the alternate grip we had talked about.

Removed some old unused code for equipping armor from the inventory shelf

Fixed the bug where you couldnt add items you just took off the armor mannequin to your inventory using the A button.

Cleaned up the code for the armor unequipping function inside the inventory shelf we were doing a bunch of redundant work.

Fixed the armor duplication bug!

Fixed the bug where time dilation was happening far too frequently on arrows

Fixed the bug where time dilation could occur when an NPC was casting with a staff

Simplified the default destruction impact particle effect, it was far too heavy on Quest

Fixed the shield attachment location for NPCs so that its dependent on the type of shield.

Fixed an exploit that allowed the player to get multiple hits in during a time dilation event

Fixed the bug where NPCs would attempt to block as if they had a shield when they don’t, but i suspect there’s another location that might be causing this, but I cant find it yet. Will need QA to keep an eye out for this bug specifically.

Fixed the orientation of the undead knight sword

Increased the volume on the armor impact sounds when not hitting hard enough to cause damage

Increased the health oof the sand golem

Improved the readability of the armor stat display

Fixed an issue where spawned armor would be assigned the wrong material

Added a function called GetSkill to the function library to match the GetPlayerSkill function

Fixed a bug where NPCs weren’t using their own skill levels when calculating spell cost with a staff

Fixed the bug where an NPC would keep trying to use a staff that doesnt have enough charge.

Fixed bug where NPCs wouldn’t actually use the potions in their inventory.

Created a new anim notify to destroy the spawned potion the NPC is using.

Added an interface event called DestroyNPC_SpawnedPotion_OnInterface

Fixed a bug where the spawned potion wouldnt be destroyed if the anim was updated

Fixed the NPC behavior where they would get stuck against walls

Fixed the bug where the wrist UI would show up while holding a book

Added the ability for creatures to hit react

Fixed bug where Arena Gates wouldnt open

Fixed bug where NPCs would spawn in the center of the arena

Added the ability to skip the death music to respawn quicker.

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