Moar bug fixes

removed a bunch of hard refs across the project

Made the potion pour material more performant and updated the code to make the potion liquid the same color as the liquid in the bottle.

Fixed some broken potion materials

Fixed missing sheath sound effect selection code

Fixed missing inventory category label

Fixed poor quality lods on inventory categories

Fixed the bug where the inventory showed more than 2 decimal places.

removed NPC underwear models from creatures

Fixed missing variable in check for key function in player character

Fixed wolf blendspace our of bounds issue

Fixed a bug where containers would attempt to set a weight value

Fixed bug where npcs wouldnt attach wands to their hands properly

Fixed the bug where NPC loot shelves would sometime spawn way above their bodies out of the players reach

Fixed a bug where the player could get shot into the crowd when looing an NPC

Fixed bug where npcs wouldnt drop their weapons when dying

Set the player skills lower by default some of the, were set super high for testing

Fixed a bug where you could add gold to your inventory without destroying it form the world

Raised ambient volume of crowd

Fixed a bug where the NPCs melee component would return null

Fixed a bug where the actor ref might be invalid when attempting to set the visibility of the stolen icon on the wrist UI

fixed bug where skill would be invalid in information book

fixed bug where spawned fail hit sound would be invalid before playing

fixed a bug where the combat status component could become invalid

Fixed a bug where the tutorial line for arrow quivers would player more than once

Fixed a bug where you couldnt pull a weapon off a dead npc

Fixed a bug where the arrow outline would stay visible on the bow if you added it to you inventory

Played the game for a session of over an hour and a half with no crashes or audio drops and was able to kill over 100 NPCs before performance became unplayable. Need a system to clean up bodies after a set time.

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