Moar bug fixes
removed a bunch of hard refs across the project
Made the potion pour material more performant and updated the code to make the potion liquid the same color as the liquid in the bottle.
Fixed some broken potion materials
Fixed missing sheath sound effect selection code
Fixed missing inventory category label
Fixed poor quality lods on inventory categories
Fixed the bug where the inventory showed more than 2 decimal places.
removed NPC underwear models from creatures
Fixed missing variable in check for key function in player character
Fixed wolf blendspace our of bounds issue
Fixed a bug where containers would attempt to set a weight value
Fixed bug where npcs wouldnt attach wands to their hands properly
Fixed the bug where NPC loot shelves would sometime spawn way above their bodies out of the players reach
Fixed a bug where the player could get shot into the crowd when looing an NPC
Fixed bug where npcs wouldnt drop their weapons when dying
Set the player skills lower by default some of the, were set super high for testing
Fixed a bug where you could add gold to your inventory without destroying it form the world
Raised ambient volume of crowd
Fixed a bug where the NPCs melee component would return null
Fixed a bug where the actor ref might be invalid when attempting to set the visibility of the stolen icon on the wrist UI
fixed bug where skill would be invalid in information book
fixed bug where spawned fail hit sound would be invalid before playing
fixed a bug where the combat status component could become invalid
Fixed a bug where the tutorial line for arrow quivers would player more than once
Fixed a bug where you couldnt pull a weapon off a dead npc
Fixed a bug where the arrow outline would stay visible on the bow if you added it to you inventory
Played the game for a session of over an hour and a half with no crashes or audio drops and was able to kill over 100 NPCs before performance became unplayable. Need a system to clean up bodies after a set time.