Removed the tutorial code from the silver wand and added it to the base object
Fixed the bug where the player couldn’t get close to the inventory shelf they would get pushed away from it causing disorientation.
Fixed a bug where ingredients were always referenced as Heart Shards to narrative.
Fixed missing concurrency on eating and drinking sounds
We apparently never plugged in the ability for players to actually activate the first magic effect from an ingredient if they ate it.
Fixed missing concurrency on arrow impact sounds
Added a variable to the base object for if a weapon is currently holstered, we had a way to track if we should be trying to holster something but not a way to see if it was currently in a holster.
Added the missing weapon draw from holster sound effect
Added code to spawn the missing shield back holster
Added variable for shield back holster
Modified the GetBackHolstersFromPlayer_OnInterface Event to include the shield holster
Fixed the bug where you could add shields to the left and right shoulder holsters
Fixed bug where eating and drinking sounds would not play until after the inventory was closed
Fixed the bug where the background music paused while in the menu
All the current tutorial stuff works!!!
Added a label to the bottom of the Mini player model to show the current armor rating of the player.