Work Log 7/8/2025

Curated animation for npc tip grip block

Added an input to the WeaponUsedToBlock_OnInterface event for whether or not it was a tip grip block

Added a variable for whether or not a weapon is tip gripped to the base object

Added an interface event for getting if an item is tip gripped.

Added Tasks for player tip grip block and npc tip grip block

Added the code for player and npcs being able to tip grip block

match 3 is playable if not a bit buggy.

Created task to track player and npc arrow firing

Created Invisibility potion for NPC to use during match 4

Created narrative event to force npc to use an item.

Created interface event to handle forcing npcs to use items. Only works for potions right now.

Created an interface event PotionDrank_OnInterface to give individual items a trigger for if they have been drank.

Added interface events for BowUsedToFireArrow_OnInterface and ArrowFiredEvent_OnInterface

Match 4 works!

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