Work Log 7/9/2025
Created potion for player invisibility
created task for tracking player potion use
Fixed bug in the way potions were drank
Changed event for potion use tracking to support players or npcs
Fixed bug in NPC archery where they weren't activating the projectile component due to previous optimization.
Discovered that there’s a homing setting inside the projectile component could be useful for perks later
created interface events to mark start and end of invisibility, needed to fire off task completion of invisibility in tutorial can also be used later to actually make npcs not track player if they are invisible
Created task to track actors becoming visible, attempting to make this one more generic so it can support NPCs or Players.
Created a task to track NPC damaging the player also made more generic so we can hopefully use it in a bunch of ways such as player hit with arrow or player hit with spell
Changed WeaponUsedToDealDamage_OnInterface to have an input for who damage was applied to
Created a task to track Player damaging NPCs also made more generic so we can hopefully use it in a bunch of ways such as player hit with arrow or player hit with spell
Created healing potion for player for the tutorial
Replaced invisibility end event at the start of the invisibility effect with a duplicate event without the call to all actors saying visibility has been reset inside magic effect component because it was causing the task to fire twice
Created task to track player healing via spell
Match 5 is playable!
Created Tutorial Staff Weapon
Created Tutorial Wand Weapon
Created task to track what weapon the player has selected
Created task for attuning a wand to a spell
Player wand casting with spells has been converted to using projectiles instead of channel spells
Created task for tracking if placement spell from staff has been cast
Created task for tracking if a weapon is out of charge
Created task for tracking if player was frozen by npc via spell
Created data table rows for tutorial staff and wand
Created interface event for WeaponUsedToCastSpell_OnIterface
Created task for tracking if a weapon was recharged
Created interface event for WeaponOutOfCharge_OnIterface
Match 6 is around 45 percent playable before i took a break for a few hours
Wand attunement is working!
Player spell casting with wands is working again.
Match 6 is now fully playable albeit we have to manually set the npc using staff or wand for now
Crated events for adding and removing spells from npcs
Spell scrolls work again for the player