Work Log 7/13/2025
Added events for NPCs to run out to the center of the arena when the gates open.
Fixed hidden tags category on marker objects
Disabled All tick optimization Component settings on Long Tutorial Arena Combatants, was causing them to perform weird like ignoring AI Move To commands
Added Boolean to stats component for AllowTimeDilation sometimes we might want to disabled the possibility of time dilation such as in the tutorial until we get to that part.
Created a narrative event for toggling the ability for time dilation to occur
Fixed a bug causing the time dilation VFX to show even if there was no active time dilation
Added a complete narrative data task to the magic effect component for PlayerHealthRestoredViaSpell
Created Tasks for tracking if player has cast a spell. This should eventually replace the more specific player has cast healing spell task.
Created task to track if NPC has cast a spell
Disabled pickpocketing code for now seeing as it needs a refactor and it shouldn't be enabled for the tutorial anyway
Added the tutorial helper card to the arena default behavior now is to show the current task description if the player doesn't complete it within 10 seconds
Added an event to destroy the items spawned for the previous match, previously only the items npc used would be destroyed
Created new material instance for NPC Invisibility, old invisibility was way too visible.
Updated volume of crowd cheers louder
Updated volume of impact sounds quieter
Not totally fixed but the annoying sound spam is kind of better doesn't clang every time it hits anything
Fixed the sneak sound being a loud fucking thud that played everytime you hit anything.