Work Log 7/16/2025
Added match aligned array of sounds for male or female gasp sounds.
Got plugins updated on everyone's systems
Helped Megan rebuild old system to act as a build server
Attempted to Debug Skelot, the change to the architecture of the plugin has caused excess draw calls.
Downloaded the skelot template and tested to see if it was still an issue with a bare bones projects... it was
Tested the UE 5.6 version of skelot it does perform better, but not sure much it would make a difference and we cant upgrade to 5.6 until oculus releases their branch
Attempted a workaround that I found on the skelot discord that requires making a skelot asset for each piece of armor, tested in the skelot 5.5 test project it reduces draw calls anywhere between 30 and 40 percent better but not gonna make a huge dent when we are 70k draw calls over budget
Downloaded overcrowd plugin to start testing it will pass it off to megan tomorrow to attempt to make progress on