Work Log 7/17/2025

Moved my computer setup into the main office

Moved Megan's setup into the main office

Debugged physics on swords to figure out why they frequently just pass right through each other and stop registering as hits sometimes. Seems to just a combination of the VRGrip Settings and the fact that our collision objects are just really small even if i change the project settings for physics in multiple ways it doesn't seem to make too much of a difference. With a collision capsule of at least 3-4 we seem to always collide with a weapon in the other hand. This can sometimes leave a visible gap in between weapons that should be touching though perhaps the answer here is to make which weapon collision is used based on velocity so if a player is swinging slowly we can use a smaller collision object to get the blade much closer together if they are swinging fast we can make it much larger so that we guarantee a hit.

Fixed incorrectly rotated axes on hip socket and hand socket

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Work Log 7/18/2025

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Work Log 7/16/2025