Added the code in for cutting the player speed when they are using a great shield, its been written for a bit that that’s what happened and we apparently forgot to actually program it.

Added in the tag GreatShield to each of the great shields in the Item data table

Added UpdatePlayerHoldingGreatShield_OnInterface event to BTGS interface

Added potions to the new systems test map.

Fixed a bug where ingredients were showing a charge bar on the wrist UI

Fixed a bug where the staff was not showing a charge bar on the wrist UI

Fixed a bug where wands were showing a charge bar on the wrist UI

Added a value called fist to the hand anim state Enum our previous method of animating the player hand when they werent holding anything broke a while ago due to the hidden fist weapons.

Players can now make a fist again!

Added code to set hand anim state to Fist when spawning the fist weapon on left or right hands

Reimplemented the hand bloom when reaching for an object

Hands now properly close when you are holding nothing

Fixed bug where only the right player hand would close

Fixed a bug where movement would cause the players hand to return to a non animated state

Fixed a bug where a player making a fist would still bloom their hand

Fixed a grip line misplacement on the elven long sword

Fixed a bug where the charge bar showed up on the Wrist UI when attempting to harvest flowers

Fixed a bug where the charge bar showed up on containers

Found what’s causing harvestables and containers to sometimes have their wrist UI information disappear completely, but is gonna require refactoring a bunch of code from the player to the wrist UI itself which is where it should have been all along frankly.

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Refactor of Wrist Ui

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