Refactor of Wrist Ui
Wrist Ui is now working for option items again after refactoring code from player character to the wrist UI widget BP.
Updated all the descriptions and option texts for all the option items.
Added tag called door to base door
Added tag called SpellJar to spell jar base object
Added tag called OptionItem to base option item
Added tag called Container to both the lever container base object and the combo container base object
Added tag called DummyQuiver to the base dummy quiver object
Added tag called Bed to base bed object
Added tag called Planter to base planter object
Added tag called Harvestable to base Harvestable object
Changed the code for the wrist UI when referencing doors to show if the player has the key for the door
Fixed the door locking code it was previously automatically unlock when you had the key instead of it being a physical action the player would take.
Modified the Base door object to act as a real door instead of a load door if there is no loading location set meaning that the door will swing open or closed when interacted with
Fixed a bug where arms would stretch weirdly when opening doors.
Fixed a bug where hiding the wrist UI wasnt clearing previous information
Fixed the variable type on the wrist UI function input for the HideWristUI function
Updated the name component default for barrels to actually say barrels
Turned off the overlaps on the dummy quiver arrows
Wrist UI now shows arrow information from the dummy quivers
Added an interface event for GetNameOfArrowsFromDummyQuiver_OnInterface
Renamed GetSpellFromSpellJar_OnInterface to GetSpellToGrantFromItem_OnInterface for better clarity seeing as we are also using it now on base objects
Spell scrolls now properly show what spell they will cast when used
Added tag called RepairHammer to the base repair hammer objects
Fixed a bug in the Weapon repair bench where the optimization component was setting the collision profile of the hammer incorrectly
Added the Action text “Harvest” to harvestables on the wrist UI
Added tag called Compass to the player compass
Added the BTGS Interface to the Player compass
Refactor of Wrist UI mostly done, everything I’ve tested so far works.
Fixed bug where regular books were invisible when dropped
Fixed the Book bug where pages would sometimes stick through the cover of the book or leave a giant gap in between the cover and the pages!!
Found a nice work around for the player hands sometimes sticking through the books.