Refactor of Wrist Ui

Wrist Ui is now working for option items again after refactoring code from player character to the wrist UI widget BP.

Updated all the descriptions and option texts for all the option items.

Added tag called door to base door

Added tag called SpellJar to spell jar base object

Added tag called OptionItem to base option item

Added tag called Container to both the lever container base object and the combo container base object

Added tag called DummyQuiver to the base dummy quiver object

Added tag called Bed to base bed object

Added tag called Planter to base planter object

Added tag called Harvestable to base Harvestable object

Changed the code for the wrist UI when referencing doors to show if the player has the key for the door

Fixed the door locking code it was previously automatically unlock when you had the key instead of it being a physical action the player would take.

Modified the Base door object to act as a real door instead of a load door if there is no loading location set meaning that the door will swing open or closed when interacted with

Fixed a bug where arms would stretch weirdly when opening doors.

Fixed a bug where hiding the wrist UI wasnt clearing previous information

Fixed the variable type on the wrist UI function input for the HideWristUI function

Updated the name component default for barrels to actually say barrels

Turned off the overlaps on the dummy quiver arrows

Wrist UI now shows arrow information from the dummy quivers

Added an interface event for GetNameOfArrowsFromDummyQuiver_OnInterface

Renamed GetSpellFromSpellJar_OnInterface to GetSpellToGrantFromItem_OnInterface for better clarity seeing as we are also using it now on base objects

Spell scrolls now properly show what spell they will cast when used

Added tag called RepairHammer to the base repair hammer objects

Fixed a bug in the Weapon repair bench where the optimization component was setting the collision profile of the hammer incorrectly

Added the Action text “Harvest” to harvestables on the wrist UI

Added tag called Compass to the player compass

Added the BTGS Interface to the Player compass

Refactor of Wrist UI mostly done, everything I’ve tested so far works.

Fixed bug where regular books were invisible when dropped

Fixed the Book bug where pages would sometimes stick through the cover of the book or leave a giant gap in between the cover and the pages!!

Found a nice work around for the player hands sometimes sticking through the books.

Previous
Previous

More bug fixes

Next
Next