More bug fixes

Fixed bug related to collision where the dummy quivers wouldnt show up on the wrist UI

Fixed Bug where arrows taken from dummy quiver would collide with the player mesh and cause the physics to freak out

Fixed a bug where the player could shoot stacks of arrows as a single object

Fixed a bug where the player could knock stacks of arrows

Fixed a bug where the outline for loading an arrow would show up if holding a stack of arrows

Fixed a misaligned bow grip line on the iron bow

Added interface event called SendArrowHeld_OnInterface and PlayerHoldingArrow_OnInterface to the BTGS interface to help us fix the bug where if the player is holding an arrow and then picks up a bow the arrow rest outline doesnt show up.

Fixed a bug where if the player picked up a bow after the arrow the arrow placement outline wouldnt show up.

Fixed missing sounds on the Armor Repair bench

Fixed particle effect size on the weapon repair bench

Fixed bug where the particle effects on the armor and weapon repair benches were spawning attached to the hammer.

Added randomized rotation to the hit particle effect on the armor and weapon repair benches.

Previous
Previous

Shader permutation reductions

Next
Next

Refactor of Wrist Ui