Fixed the bug where the hands wouldn’t animate in the menu.
Cleaned up some of the material usage in the inventory shelf.
Fixed the bug where staff and wand effects didnt show on the wrist UI
Removed a hard ref to a weapon that was in the harvestable base for some reason.
Fixed the issue of our weapons feeling floppy after being added to the inventory and then retrieved, we weren’t overriding our mass value and it was being scaled when brought from inventory scale to world scale. All our weapons now have mass override values applied at construction time, this has the added benefit of allowing us to better tune how each weapon type feels. For instance arrows no longer feel floppy at all!
Fixed the bug where Recharging something with a Heart Shard would stretch the players arms
Fixed the bug where the Heart shard shatter particle effect was placed incorrectly based on the size of different shards.
Worked on the sound effect and particle effect for the Heart Shard Recharge still not really happy with the sound effect, but the particle effect is much better than it was!