Unreal Engine Optimization & Game Development Consulting.
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Created a tool to reparent some of our material instances to a few different master materials.
Removed phong lighting static switch from our lighting we are basically never gonna use per vertex so its just creating unneeded permutations.
Spent like 12 hours today creating tools, new master materials, and optimizing our existing materials. I’ve reduced our dependence on static switches across the board.